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Impulse to create

VET 4.0 - Training system for the new generation of professionals

Objectives of the VET 4.0 project:

  • Promoting the training and skills development of young people in the age of Industry 4.0
  • Preparing young people for the future labour market and providing them with the necessary skills to work with modern technologies and high automation

What the project will deliver:

  • Vocational courses and internships in industrial companies for young people
  • Support for educational institutions to improve training programmes in the field of Industry 4.0
  • Virtual reality applications for teaching and developing communication skills and knowledge in the age of Industry 4.0

What is VET 4.0

VET 4.0 is a project funded by EEA Funds from Liechtenstein, Norway and Iceland. Its main stakeholders are educational institutions, industrial enterprises and professional organisations from Poland, Norway and the Czech Republic. The project involves a wide range of activities, including vocational courses, internships and work placements in industrial enterprises, to enable young people to learn practical skills and gain valuable experience. In addition, the project also provides support for educational institutions to improve their curricula and prepare students to work in the age of Industry 4.0.

Learn more

Objectives of VET 4.0

VET 4.0 is an important project that helps to prepare young people for the future labour market and provides them with the necessary skills for successful participation in Industry 4.0. It aims to support the development of young people, especially students in industrial schools and vocational training colleges. VET 4.0 will enable them to adapt to a rapidly changing labour market. The focus will be on the quality of the work experience so that students get the most out of it in practical life. In addition, comprehensive guides for teachers are being prepared on how to work effectively with young students.

Nvias is primarily in charge of virtual reality game development. Preparations for the VR game are in full swing and we should see the final version by the end of this year.

Partners of the project

 

 

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